Monday, March 9, 2026

Harlequins: a kaleidoscopic vision of the past

 Given that the rush of getting things finished off for 2nd Heads 2026 (a 2nd edition event run by Ed from Minisodes) is now over, I thought I’d paint something a bit different from power armour.


The result of this is the first of a good number of harlequins - my intention is to do a full force of them, all in different schemes. This has the advantage of meaning that I can spend some time on each one, and not have to worry too much about consistency of things like check, diamonds, stripes, etc, but does mean I may eventually go mad… 




Paints wise…
Yellow: Wargames fanatic Daemonic Yellow, washed with Fuegan Orange (citadel), the highlights with Warpaints Warped Yellow and Space Dust.
Dark Blue: Warpaints Regal Blue, washed with Drakenhof Nightshade, highlighted with Warpaints Royal Blue and Crystal Blue
Light Blue: Warpaints Arctic gem, a very thinned down wash of Citadel Aethermatic blue, and some edge highlights with Warpaints Bright Sapphire
Green: Warpaints Emerald forest, washed with thinned Orruk Flesh (citadel). Highlights with Warpaints Leafy Green, then a Leafy Green:White c. 50:50 mix
Red: Citadel Mephistopheles red, Evil Suns Scarlet, Wild rider red, and a few small highlights using Warpaints Lava Orange


Friday, March 6, 2026

YouTube ramblings

 On a whim, I have decided to make some recording of content on YouTube - the first video is a recording of Kruult’s Menagerie, with some extra thoughts around army composition.

The channel is available here:

Somewhere deep amongst ancient stars YouTube channel



Thursday, March 5, 2026

Lord Kruult’s Menagerie of the Damned

 One of the projects that I have been working on over the last few months is a Slaanesh Chaos force. I’ll do some separate posts on the entire force, and how things are painted, but as I have a 2nd edition gaming weekend in a couple of days, I felt that giving the force some background would be quite fun…

Kruult Lewdmaimer, Lord of the Menagerie of the Damned, a warband of vile Emperor’s Children Space Marines who sold their souls to Slaanesh millennia ago. While Lord Kruult is often considered a cruel despot, he disputes this terminology as outdated Imperial dogma “Spewed from the mouths of corrupt priests, incompetent planetary governors and their lackspittle underlings”. Lord Kruult also points to his patronage of the arts of a sign of his benevolent rule to wider society: the Menagerie has assembled the finest flesh-shapers, bone-sculptors and blood-artisans outside of Commorragh.


Clavius the Mindfondler, Kruult’s right hand … opportunist.  Clavius was once a high-ranked librarian of the Emperor’s Children Legion before the Horus Heresy. When the use of psychic powers was banned by the Emperor, Clavius took his experiments in mental manipulation into test chambers and experimental procedures, far from the view of others outside the Legion. Outright rebellion against the false Emperor allowed him a much wider pool of test subjects. The Mindfondler is renowned for his ability to tear memories from the minds of others, a useful skill for Lord Kruult when raiding worlds.


Unlike his “comrades” Thygmor Bladegrip was not originally a member of the Emperor’s Children Legion, and remains unusually taciturn about his origins. He is, however, an absolute sadist, enjoying nothing more than inflicting pain on other, lesser, creatures, which has meant that the Menagerie has accepted him without much question. Thygmor leads Squad Havoc, a band of veteran Emperor’s Children. Vistt Daemonbane and Horth One-Eye are the squad’s two heavy weapon troopers; Vistt manning a skull faced missile launcher, and Horth an archaic heavy bolter. Squad legend has it that Vistt’s helm is forged from a hated servant of Khorne, though how such a feat is possible is questionable. The remaining members of the squad, Ghorik Skullface, Vork Bullhorn and Drak Crowbate wield ancient boltguns. The Havocs are known for their infiltrating abilities - Lord Kruult often sends them ahead to scout out enemy positions and to find an appropriate spot to rain down fire upon their foes before the battle begins.


Squad Slaughter consists of a trio of terminator armoured “brothers”: Halkor Flamefist, Demicius the Vile, and Corrak Flatfoot. Flatfoot is, unfortunately (for his part), the centre of much mockery within the Menagerie - having sustained serious injuries in the Isstvan III massacres at the start of the Horus Heresy, he has since walked with a pronounced limp, even with the exo-skeleton of his terminator armour repaired. This does not stop him from crushing the skulls of those he (eventually) closes with however, and he is considered a skilled opponent in melee with his power glove. Halkor Flamefist wields a crudely designed heavy flamer, and relishes the screams of those that he sets aflame. Demicius “leads” the trio, and has shown cruel artistry with his power sword in  using it to flay skin and flesh from Squad Slaughter’s victims.


Squad Carnage make up the remaining tactical dreadnought armoured brethren of The Menagerie: Brothers Alicon Voidhand, Bortus the Impressionist, and Gharvil Doomblast. Voidhand is another marine who was not part of the Emperor’s Children originally, but a much more recent addition, hailing from Ultramar. Quite what deeds resulted in his corruption and betrayal of the Ultramarines are unknown, but his impatience for bloodwork is not in alignment with Guilliman’s creed. Bortus is equally skilled with his chainfist and the paintbrush, and is considered the finest artist within the Menagerie. Many bulkheads within the warband’s fleet of raiding ships are daubed with his works, and some say that anyone that views them may glimpse events that have not yet occurred. Gharvil Doomblast is a much more straightforward killer than his comrades, joyfully mowing down enemies, plants, animals and whatever else he can with his reaper autocannon.


Xuvis “the Mad” was once an exalted champion, and a rival to Lord Kruult himself. A leadership challenge gone wrong resulted in horrific injuries, but his combat prowess was still considered too great to squander, particularly since the warband is fairly small in number. As punishment, Lord Kruult decreed that Xuvis was to be interred within an ancient Dreadnought, and the experience has driven Xuvis, already not the sanest of the Menagerie’s marines, deep into a madness that consumes his every thought and action. While a mad dreadnought may not make for the most reliable resource, the increase in firepower and the corresponding delight in this “upgrade” that Xuvis has obtained has meant that he takes his frustrations out on the enemy more than the Menagerie, so is considered an asset rather than a liability.


Heavy support is provided by The Hecatomb, a Predator Battle Tank. The crew of the Hecatomb are unknown to all within the warband, as they never emerge from the tank, and mysteriously, it never seems to lack for ammunition or fuel. Members of the Menagerie have, on times, tried to pry open the armoured hatches to investigate, as they can hear the voices and movement of the crew within, but to no avail. While the warband feels that a Predator tank is a useful tool, they are constantly frustrated by the incompetence of the gunners, who regularly miss clear kill shots.


At the edges of vision, shapes writhe and dance. The Menagerie is often accompanied by a lithe pack of Deamonettes, known as the Debauched Ones. These voidborn creatures descend upon the battlefield where the slaughter is greatest, and vanish quickly after the bloodletting ends. Kruult regards such creatures as carrion, and unworthy of the opportunities provided to torture and maim living creatures, but admits that they are useful as distractions for his foes.


Sunday, January 4, 2026

Space Wolves

Amongst the many projects that I am working on is a Space Wolf army for my partner to use. I’ve had a few Space Wolf models since the mid 90s, but they have always been a bit of a side army for me. On the other hand, they are one of the armies that my partner used when she got into the hobby (in 3rd edition), so a few years ago when I was starting to sort it some 2nd edition forces, Space Wolves seemed to be the obvious choice.

The models will mainly be the late Rogue Trader/Early 2nd edition models, but some later sculpts or components will creep in, simply as I don’t necessarily have the exact models or bits (arms and weapons, etc), but we do have some slightly later ones.

To date, I’ve managed to get half of a Grey Hunter squander, and a couple of characters done - the idea is to try to get them fairly close to the blueish grey that the wolves were at that point.




The freehand on this Captain is based on the old Rogue Trader designs in the Space Marine Painting Guide from 1989 (shown below).





This model of Njal the Stormcaller will likely be used as a generic Rune Priest. For whatever reason, his bird holding hand had been cut off, so I ended up having to rebuild the forearm and wrist from greenstuff - it’s a little rough, but not too bad at a distance.

 

Terry the test termagant

As you might notice by the dates on posts so far, I’ve been mainly putting things up from a backlog of content. I’ve mostly been doing this in chronological order of what I painted, but sometimes something “new” will break through - in this case a test model for red tyranid creatures.

I ended up ordering a few 1st/2nd edition tyranid models over the Christmas break, but wanted to have a think about how I was going to paint the red before starting them. While very good for the more mainstream 40K races (at least, mainstream when 2nd edition was launched), the ‘Eavy Metal Painting Guide only has a few pages on tyranids - understandable as when it was written, the range was pretty much warriors, hunter-slayers, carnifexes and various genestealer adjacent stuff (and zoats!).

I didn’t have any of my old 2nd ed termagants to hand, so a much more recent (10th?) edition model would suit as a test model - sprayed red.



One of the advantages of blogging is you can use it as a reminder to how you paint things…

The main red body was painted with a few coats of Army Painter Fanatic Resplendent Red, then over brushed with Angelic red. I then thinned Baal Red contrast (c. 1:2) with contrast medium, and coated the entire model. Citadel Wild Rider Red was used for the main skin colour, leaving the previous colour in the recesses and amongst muscles, etc. I needed up going back and thinning a bit of coat d’arms vampire red down mixing it with Baal Red and adding that to areas I thought would have deep shadow, and a final highlight of Fanatic Burning Ore was added around the highest points - quite complicated, but it looks nice enough in the end. I wasn’t really sure on where I wanted to go with this for a lot of the time, so it probably could have been less steps overall.

The bone colour is a base of Fanatic Wasteland Clay, a citadel Reikland Fleshshade wash, then progressive highlights through Morghast Bone, Ushabti Bone and Screaming Skull. The dark blue bits are Fanatic Deep Ocean Blue, highlighted with Abyssal Blue, then mixing a bit of Arctic Gem in.

The green took a bit of figuring out as well. I started with a base of Fanatic Emerald Forest, a wash of Citadel Kroak Green, then tidied with Emerald Forest again. Highlights were made by mixing Emerald Forest with Citadel Skarsnik Green, the adding some screaming skull to this mix for final highlights.

The purple bits were a base of screamer pink, then highlights of Fanatic Wicked Pink and then Pixie Pink. Eyes were painted with Fanatic Deamonic Yellow, then Space Dust.



Friday, January 2, 2026

Blood Angels Dreadnought

Sometimes you manage to find a good job lot of models when searching eBay. I managed just such a bundle when trying to get some Orks a few months ago. Alongside the aforementioned green blighters, there were enough RTB01 marines for a tactical squad, and one of the old Rogue Trader Space Marine Dreadnoughts.


This fellow came along with a lascannon and a power fist with twin bolters, as well as the short legs, but was in pretty good nick. A swift bath in the stripping solution, and he was ready for a new coat of paint. My inspiration here was the one in the 2nd Edition rulebook, on the page of dreadnoughts (or dreadnought adjacent) models.


Given that my Blood Angels are from the 5th company, I slightly changed the banner design to reflect that, but otherwise tried to paint it up in the same style.


Here he is, battling his Ork counterpart in the midst of an Ork settlement. He hasn’t actually made it onto the battlefield proper as yet, but I’m sure he will do soon.


Thursday, January 1, 2026

Space Orks

When I first got 2nd ed 40k, the main army I played with were the Orks. I’ve always loved this era of Ork (and correspondingly, the ones from roughly the same time in Warhammer Fantasy Battle). While the slightly later (Brian Nelson era) Orks are ok, I never really vibed with them.

I don’t seem to have all of my old Ork army, but a few models did manage to get through whatever purges seem to have occurred. This has been supplemented over the years with a few purchases. Last autumn, I push ahead to get a good chunk of the Orks that I had to hand base coated, so they could be used in games without being too much of an eyesore.


Here you can see the majority of them with base colours and bases done. I’ve also completed a few more units since, but the majority of these need finishing off at some point, and I have another 30 or so boys to do split across Bad Moons, Snakebites and Blood Axes.

Of the ones that are finished, we have the following: A Weirdboy, a Painboy, some Goffs, a 3D printed Battlewagon and Gobsmasha (designed by the excellent Dr Spork), a shokk attack gunner and his Runtherd friend, some Blood Axes Commandos and Deathskullz, and a dreadnought.